Those updates were part of a small-ish free patch a while back, and I mention them only because the Fury Expansion piggybacks off of the inroads made to help get people playing together online beautifully. Still can't do the game's visuals justice. How you perform in the race means points at the end of online tussles and it adds an all-important carrot dangling in front of players' faces to encourage them to keep playing. More importantly, though, Studio Liverpool included rankings to give things a sense of progression. It's a small touch, but drilling into the community menu hidden under a press of the Select Button allows you to manage invites and track friends with just a few button presses. When you fire up WipEout HD now, you're given an instant list of any friends also playing, what track they're on and what class they're racing in. It's important to note some of the strides taken to help link the player base. About the only real down side to the game's release was that there simply weren't enough people playing after a while and the dreaded 50-plus friends list bug, something patches quickly fixed. It was and still is an absolute triumph, managing to be both technically amazing and, most importantly, fun. It's no fluke that WipEout HD became the first pure downloadable (read: no disc-based version in sight) to get a Platinum Trophy this was very much meant to be a full WipEout experience gone higher-res, running smoother and with all the usual bells and whistles one would associate with a leap to the PS3.
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