![]() ![]() ![]() ![]() Total War has come a long way from the papery maps of Shogun, but its form is the same. What a beautiful board it is - an intricate papier mache caricature of Europe, decorated with landmarks, rivers and exaggerated topography. But will they talk of the fleet barely a mile away that sat still and watched the great man lemming his way into the history books? Do they realise that the patriot they adored was sent intentionally to his death? I wonder what that would do if they knew that the fate of Crassipes and all the armies and settlements of Rome were not beholden to the gods, but to one bearded games journalist moving them like pawns on a vast playing board. They'll talk of how he burned the gates and took the central square, and how a dozen Averni javelins ended his illustrious command of Legio I Italica there. They'll talk proudly of how the great general threw himself against the walls of Massalia. When I use pikes in the field I am usually highly agressive with them, and very few opponents these days manage to avoid having their units obliterated by my deployable death walls backed up by supporting melee units.The Roman senate will weep for Crassipes. If the enemy is able to flank large numbers of units around the pikes then the pike user is not taking full advantage of game mechanics. Those pikes are subject to the same micro management rewards as any other unit. That’s why phalanx is no good unless you combine it with artillery and they have no time to waste before assaulting you. Ultimately when it comes to multiplayer though it’s all about mobility and cavalry to me. It would add so much more depth and strategy opportunities to the game. The one thing that would be amazing, especially for pikes is if they added a stance where they slowly and continuously back up while the enemy pushes. It’s a shame but the micromanagement system for units of total war and the small army size allow this where in real life getting your army face to face with the enemy for a frontal assault is difficult enough. But in the open field against pikes I would just simply move my units around them to force them to react to my movements and then the line breaks one way or another. Originally posted by Abu Hajaar:They are great for siege defense when the player is forced to engage and their flanks are protected. They are great for siege defense when the player is forced to engage and their flanks are protected. Most of what I see from other people is pike boxing, which doesn't work, or inept slow advances of deployed pikes which doesn't work either as they get shot up and separated before they can do much. Pikes used agressively can still be highly effective but unfortunately most of the player base do not know how. Yeah I wish it was easier to use a pike phalanx line in multiplayer. So you’ll probably just have to put artillery in center and a phalanx perimeter around it lol. Originally posted by Abu Hajaar:Whereas in multiplayer, unless your opponent is cooperating to give a good fight, you won’t be able to use a proper phalanx line because they will just avoid it or punch a hole through it and their lack of mobility has no way to counter it. ![]()
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